ELIAS KEMMIRI
Level Designer
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Personal Solo Project
Analysis document on Castle Morne's Level and Encounter design
Level Design for an Only Up like map in Fornite with UEFN
Freelance Level Designer
Professional Project with Umi Games
Level, Puzzle, and Camera Design for an adventure game with a focus on cinematography
Personal Team Project
Level Design for a Rogue Lite Hack & Slash
Professional Project with Vagabond
Level prototyping and documentation on the production steps
Narrative FPS, Bioshock-like
Professional Project with Virtuos
QA Tester
Tactical RPG with cards
Level protyping in the Portal 2 Level Editor and documentation on the production
Procedural Generation and Level design for a mobile game