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ELDEN RING
LEVEL DESIGN CASE STUDY

A case study document about how the Castle Morne is the perfect first optional Legacy Dungeon

OVERVIEW

PROJECT BREAKDOWN

Project duration: 3 weeks half time

Softwares: PowerPoint, Miro, and Figma

RESPONSABILITIES

Level Design

Analyze Castle Morne's core design and connect it with Elden Ring's other designs

(Layout, Progression, Design Strucure, Design techniques)

Encounter Design

Deep down Castle Morne's encounters and explain their uses

(Enemy Palette, Encounter types, Combat Flow, Challenges)

Documentation

Create a complete document including diagrams and sketches

CASE STUDY STRUCTURE

MODULAR DOCUMENT
Overview

What are Castle Morne’s overall learnings and challenges?

Area's Specificities

What are Castle Morne’s overall learnings and challenges, and how is it implemented?

Conclusion

How does Castle Morne prepare players for Stormveil Castle and develop their game understanding?

POST MORTHEM

I was able to challenge my analytical skills, it has refined my Level design and Encounter Design knowledge.

I'm happy with the document's content and its presentation, even though some subjects could be even more deepened. It was my first time using Figma.

I was also able to apply presentation learning from my The Last Of Us 2 - Level Design, like using a better color palette and creating a clearer level plan

Based on this project's content, it could be interesting to create a custom Legacy dungeon for Elden Ring and design its location in the Open World

More details about my Level Design process in these pages :

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