PROJECT BREAKDOWN
Project duration: 3 weeks half time
Softwares: PowerPoint, Miro, and Figma
RESPONSABILITIES
Level Design
Analyze Castle Morne's core design and connect it with Elden Ring's other designs
(Layout, Progression, Design Strucure, Design techniques)
Encounter Design
Deep down Castle Morne's encounters and explain their uses
(Enemy Palette, Encounter types, Combat Flow, Challenges)
Documentation
Create a complete document including diagrams and sketches
CASE STUDY STRUCTURE
Overview
What are Castle Morne’s overall learnings and challenges?
Area's Specificities
What are Castle Morne’s overall learnings and challenges, and how is it implemented?
Conclusion
How does Castle Morne prepare players for Stormveil Castle and develop their game understanding?
POST MORTHEM
I was able to challenge my analytical skills, it has refined my Level design and Encounter Design knowledge.
I'm happy with the document's content and its presentation, even though some subjects could be even more deepened. It was my first time using Figma.
I was also able to apply presentation learning from my The Last Of Us 2 - Level Design, like using a better color palette and creating a clearer level plan
Based on this project's content, it could be interesting to create a custom Legacy dungeon for Elden Ring and design its location in the Open World