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Who Am I ?

Hi, I'm Elias KEMMIRI, a French Level Designer. I have a master's degree in Game Design and have professional experience in Level Design and QA Testing in France and Canada. I am now seeking a Level Design position for the summer of 2024.

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Bachelor Game Design
Isart Digital Paris
QA Tester
Virtuos Paris
Master Game Design
Isart Digital Montreal
Level Designer
Vagabond
Level Designer
Umi Games
2020-2023
2022-2023
2023-2024
2024 (JAN-MAY)
2024 (OCT-DEC)
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Level Design

3D Level Design is now my main focus. I have worked on different types of games (Mobile F2P, RPG, 3D Brawler, Narrative Tales, etc) but now I want to specialize in FPS and TPS Level Design. I'm interested in multiplayer and single-player games.

My approach with Game Dev

I’ve always been curious about video game development. I’ve dreamed of working in this industry since I was a child. As a kid, I used the different level editors of the games I played several times, without ever producing anything really concrete. 

Booklet of the 25th anniversary of Zelda that made me want to make games

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First Step

I really started creating games and maps in 2019 with three different projects:

  • A 2D platform game

  • A board game

  • A map on Unreal Engine

DESIGN THAT INSPIRED ME

Show, don't tell
Curiosity leads exploration

Curiosity is, for me, one of the most humane sentiments. Being able to use it in the design and make the player feel it is one of the best ways to immerse the player in a new world and not a new game.

Creating unique moments

Often due to multiplayer and emerging gameplay, unique moments and interactions create unique memories. Also, it can create a social aspect that makes the experience more special. Who has never shared with their friends a secret passage in Dark Souls or a spectacular goal scored in Rocket League?

My Experience At Virtuos

Introduction

From September 2022 to June 2023, I was in a QA Testing internship at Virtuos Paris. I've worked on two different projects:

  • MAHOKENSHI, an AA RPG project

  • JUDAS, an AAA narrative FPS project

Note : Mahokenshi has been released in January 2023

As a QA Tester

Even if it wasn't about Game or Level Design, I've learned a lot during this internship about the production of AAA games, the daily use of English at work, and the tools used. Being a QA tester also allowed me to work with a lot of different jobs!

Also, I was the only QA with my lead on these projects. It also allowed me to develop my autonomy. There were times when other QA’s joined me during a time course. So I had to onboard them on projects, preparing in advance various documents on how we work.

I have met a lot of interesting people with unique careers, it was a great opportunity to talk with Game and Level Designers, Artists, Programmers, and Producers.

Other opportunities

During my internship, I also greeted high school students to tell them about my background, the industry, and the work of QA Tester. It was inspiring to see them already eager to learn. It also challenged my ability to present projects to people who don’t know game development.

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That's me!

More details about my Level Design process in these pages :

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